Call of Duty turns an 87-foot dome into Monster Energy's fan arena

A giant Los Angeles dome, creator matches and can-code rewards show how Monster Energy connected a game launch with fans.

Call of Duty turns an 87-foot dome into Monster Energy's fan arena

For a new Call of Duty release, the action does not have to stop at the game itself. Monster Energy brought players, streamers and athletes into the same room for Modern Warfare 4, with the action projected around them inside a giant Los Angeles dome.

That gathering took place at Cosm Los Angeles in Inglewood on October 23, the day the game arrived across console and PC platforms. A Monster Energy announcement published October 25 detailed the event, where the energy-drink brand turned an entertainment venue into a place to play, watch creators compete and see parts of the game represented in real life.

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Inside the Cosm launch-night takeover

The event played to a familiar part of gaming culture: watching other people play can be part of the fun, especially when the players are creators or athletes with their own audiences. Monster took that spectator element into an immersive physical setting rather than keeping it exclusively on a stream.

87-foot-diameter, 12K+ LED dome: Monster Energy identified this as the main display at Cosm Los Angeles for the October 23 gaming event.

The program included an edition of the gaming show The Flank, a discussion with Infinity Ward developer Jacky Reynolds, and a preview of Modern Warfare 4's DMZ mode led by game designer Roman Spazafumo. Visitors could also participate in gaming rounds while other guests watched two-versus-two matches.

Among those involved were actors Trevor Jackson and O'Shea Jackson Jr., streamer Mr. DapperSam, rapper Symba, LAFC player Denis Bouanga, UFC fighters Johnny Walker and Jalin Turner, and members of Monster's skate team. The release identifies their participation but gives no audited audience or social-reach figures.

The Cosm event listing advertised free-play stations, competitions, merchandise and prizes. Its listing shows the event as sold out, with free general admission and entry restricted to adults aged 18 or older. That establishes the venue's booking status, not a verified total turnout.

Call of Duty builds a playable Korean street in London
Activision recreates a Korean alley from Modern Warfare 4 in London, connecting outdoor advertising with a playable launch experience.

The game moves from a can to a dome

The dome was one layer of a longer partnership. The venue featured displays of an in-game Monster Energy Operator Skin and a Polaris DAGOR vehicle, while guests could collect merchandise and see game-inspired elements outside the screen.

Monster also connects purchases to rewards that fans can use after leaving the event. Activision's support instructions describe a tab-code process for qualifying cans that unlocks Double XP and digital items within the game.

15 minutes of Double XP: That is the reward tied to a qualifying Monster Energy redemption, according to Activision's promotion instructions. The wider partnership is scheduled to run through March 31, 2027, according to Monster Energy.

The difference between the two approaches matters. An in-game bonus gives an individual player something to claim repeatedly. A launch-night event creates shared entertainment around the product, including moments for people who are watching rather than playing.

Why creators matter to a playable fan event

Players do not need to recognize every celebrity at Cosm to understand the setup. One group tests its skills, another cheers or watches, and familiar creator personalities give the gathering a reason to feel more like an entertainment event than a product demonstration.

Monster's mix of game designers, streamers, sports figures and musicians reflects that approach. It invited people associated with different types of performance into a setting where each could participate in a game already designed for competitive play.

"With Call of Duty, we're always looking for ways to push the experience beyond the screen," said Jordi Gayola, Monster Energy's chief marketing officer for the Americas.

The brand-backed Cosm event is also distinct from Activision's other physical work for this release. A separate Shoreditch installation in London recreated a Korean back alley from the game as a playable outdoor experience. Where that project rebuilt part of the game's environment, Cosm put spectators and players inside an immersive display system. Both translate a digital property into a place people can physically visit, but they ask people to interact with it differently.

Neither example establishes that an experiential event drove higher sales or longer-term fandom. The reported evidence supports the creative mechanics, guest participation and game-linked rewards, not a claim about campaign effectiveness.

What marketers can learn from the crossover

The interesting part of Monster's Modern Warfare 4 event is not simply its scale. It is how the sponsor turned one game release into several different ways to participate, without making every guest follow the same script.

  1. Give fans something to do, not just something to see.Free-play stations and gaming contests made the event participatory. Watching was an option, but so was taking part in the activity at the center of the entertainment property.
  2. Let talent join the culture of the product.Streamers, actors and athletes appeared inside actual gameplay and creator-led segments. Their presence was connected to the game rather than confined to a photo opportunity.
  3. Make the real-world moment connect to the digital one.The featured Operator Skin and can-code bonuses gave the promotion a route back into the game. The physical gathering and the online rewards served different moments in the player's experience.
  4. Separate reach from evidence of impact.The press release provides details about the event and its participants, but does not disclose verified attendance, sales uplift or engagement results. Marketers should not mistake a prominent guest list for measured performance.

Gaming communities gather around play, competition, creators and shared references. Monster's event brought several of those rituals into one venue, giving the energy-drink sponsor a role in the moment without needing to replace the game itself.

For marketing teams, the useful question is whether an experience belongs naturally to what the audience already wants to do. At Cosm, the answer was built around playing and watching Call of Duty. The lasting commercial result remains undisclosed, but the distinction between participation and mere visibility is clear.

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